March 30, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, debug, famicom, hardware, implementation, interpreter / compiler, Nintendo Entertainment System, programming languages
On 16-bit MSDOS, you can use debug.exe (16-bit debugger) to write tiny (or small) .COM binary programs. There is no compilation process, you write the assembly code and the …
March 29, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, famicom, implementation, Nintendo Entertainment System, programming languages
In 16-bit MSDOS, you can create small executable files that end the filename with ‘.COM’. The .COM is small and less than 64 KB in total file size. There …
February 15, 2014
16 bit, 32 bit, 64 bit, beginner, c / c++, code, code library, console, implementation, programming languages
In the DOS era, where 16-bit applications are dominant, the DOS compilers such as Turbo C, Borland Pascal provide many utilities/methods/functions related to keyboard and screen. To check a …
February 13, 2014
16 bit, 32 bit, 64 bit, algorithms, animation, beginner, c / c++, code, code library, console, DOS, programming languages, Win32 API, windows
Are you still using Turbo C with graphics (code with initgraphics) ? It has been outdated for at least a decade. It is 16-bit graphics so please DON’T use it …
I believe some of you might have used Turbo C++ in the past. Turbo C++ is a 16-bit programming language and it has been outdated for a while. However, …