Category: code
Remember a couple days ago, I write a solution to this puzzle using Dynamic Programming (DP)? The DP solution helps to avoid duplicate computation in the sub-problems (smaller size). …
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, famicom, hardware, implementation, memory, programming languages, tools / utilities
On 8-bit BBG Famicom clone, you can write assembly program and use basm.cmd (the BBG assembler) to compile into *.cmd executables. The hot boot (similar to Ctrl+Alt+Del or pressing …
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, DOS, famicom, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On command-line shells or OS, you often need to print a message and waits for any key pressed by the user. The command is often named as ‘pause’. For …
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
8-bit BBG Famicom Clone is a powerful machine that can be connected to PC using DB25 Parallel (male to male) cable. On PC, you will need to run pcsvr.exe …