Category: console
Most keyboards for famicom clones are not designed for games, but they are made for programming BASIC e.g. NES F-Basic. The BBG Famicom clone (as described here) is an …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …
BBGDOS (as described here) is a 8-bit DOS-like operating system for famicom clone: BBG-1 and BBG-98. It has released five versions, 0.9, 1.0, 2.0, 2.1 and 3.0. The version …
February 15, 2014
16 bit, 32 bit, 64 bit, beginner, c / c++, code, code library, console, implementation, programming languages
In the DOS era, where 16-bit applications are dominant, the DOS compilers such as Turbo C, Borland Pascal provide many utilities/methods/functions related to keyboard and screen. To check a …
February 13, 2014
32 bit, animation, beginner, c / c++, code, console, implementation, programming languages, Win32 API, windows
In yesterday’s post, the random rectangles are printed using console only without the help of any graphics. The basic type of each element/pixel in the console (code page 437) …