Category: Nintendo Entertainment System
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …
BBGDOS (as described here) is a 8-bit DOS-like operating system for famicom clone: BBG-1 and BBG-98. It has released five versions, 0.9, 1.0, 2.0, 2.1 and 3.0. The version …
Remember the other day I talk about the BBGDOS (BBG Famicom), which can be found in this post. It is difficult to find such rare 8-bit famicom clone game …
February 18, 2014
8 bit, algorithms, hardware, math, monte carlo, Monte Carlo Simulation, Monte Carlo Simulation Algorithm, Nintendo Entertainment System, Subor, vbscript
Have you ever wondered how fast is a 8-bit CPU (such as 6502 used by famicom and the clones)? Well, i can’t have a direct comparison for you for …