March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …
February 26, 2014
c / c++, code, code library, floating point, implementation, linux, math, programming languages, tools / utilities, windows, windows command shell
The famous quote for Linux Shell is ‘Where there is a shell, there is a way’. It reflects that the Linux Shell (e.g. BASH) is so powerful that almost …
On windows command shell, there are two useful commands: assoc and ftype. These two commands relate to each other and kinda work in opposite directions. Assoc Assoc displays or modifies …
October 18, 2013
16 bit, assembly language, code, DOS, DOSBOX, I/O File, implementation, interpreter / compiler, memory, MSDOS 16-bit, programming languages, python, tools / utilities, tricks, windows
Binary files are not complex. The DOS .COM format is simple. The following demonstrates the idea of converting a short message (ASCII text) to .COM executable. As we know, …