PI Computation on BBG Famiclone using BASIC
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
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The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …