Tag: famicom
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, DOS, famicom, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On command-line shells or OS, you often need to print a message and waits for any key pressed by the user. The command is often named as ‘pause’. For …
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
8-bit BBG Famicom Clone is a powerful machine that can be connected to PC using DB25 Parallel (male to male) cable. On PC, you will need to run pcsvr.exe …
Most keyboards for famicom clones are not designed for games, but they are made for programming BASIC e.g. NES F-Basic. The BBG Famicom clone (as described here) is an …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …