Category: implementation
March 29, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, famicom, implementation, Nintendo Entertainment System, programming languages
In 16-bit MSDOS, you can create small executable files that end the filename with ‘.COM’. The .COM is small and less than 64 KB in total file size. There …
March 27, 2014
algorithms, code, code library, cryptography, implementation, math, php, programming languages, string, tricks, webhosting
As we all know, we can store a set of boolean values (Yes or No, True of False) in a integer (signed or unsigned). For example, you can define …
The Dynamic Programming DP is one of the most-used approach to solve problems that satisfy the overlapping sub-problems and the optimal substructures. The simplest example is to compute Fibonacci …
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, famicom, hardware, implementation, memory, programming languages, tools / utilities
On 8-bit BBG Famicom clone, you can write assembly program and use basm.cmd (the BBG assembler) to compile into *.cmd executables. The hot boot (similar to Ctrl+Alt+Del or pressing …
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, DOS, famicom, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On command-line shells or OS, you often need to print a message and waits for any key pressed by the user. The command is often named as ‘pause’. For …