Category: implementation
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
8-bit BBG Famicom Clone is a powerful machine that can be connected to PC using DB25 Parallel (male to male) cable. On PC, you will need to run pcsvr.exe …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …
BBG (Bubugao) Famiclones (BBG- Floppy 1 and BBG-98) were developed and manufactured in the 1990’s. These two machines are 8-bit and support reading and writing data using a inbuilt …
This is one of the classic DP (Dynamic Programming) exercises that you might be asked during your interview. To submit your solutions, you can visit LeetCode Online Judge. The …