Given a matrix of m x n elements (m rows, n columns), return all elements of the matrix in spiral order. Example 1: Input: , , ] Output: Example …
March 29, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, famicom, implementation, Nintendo Entertainment System, programming languages
In 16-bit MSDOS, you can create small executable files that end the filename with ‘.COM’. The .COM is small and less than 64 KB in total file size. There …
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
March 10, 2014
6502, 8 bit, algorithms, brute force, code, console, emulator, famicom, hardware, implementation, math, Nintendo Entertainment System, programming languages, tools / utilities, vbscript
The other day I tried computation of on 8-bit Famicom Clone SB-2000, which can be detailed here, here, and here. After I got BBG Famicom Clone and here, I …
Remember the other day I talk about the BBGDOS (BBG Famicom), which can be found in this post. It is difficult to find such rare 8-bit famicom clone game …