It is not easy to debug multithreading application because of threads jumping and interleaving each other. When I was debugging some algorithms, I always change the application setting to …
March 30, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, debug, famicom, hardware, implementation, interpreter / compiler, Nintendo Entertainment System, programming languages
On 16-bit MSDOS, you can use debug.exe (16-bit debugger) to write tiny (or small) .COM binary programs. There is no compilation process, you write the assembly code and the …
October 13, 2013
16 bit, assembly language, batch script, code, debug, DOS, DOSBOX, emulator, implementation, MSDOS 16-bit, programming languages, windows, windows command shell
The Microsoft DOS (Disk Operating System) has been very popular once (1980s and early 90s) but now it has now completely reached its end. The DOS is an shell-like …
July 10, 2013
c #, code, compiler, debug, delphi, interpreter / compiler, programming languages, technical, tools / utilities, VMProtect, windows
The VMProtect (www.vmpsoft.com) is a great commercial tool that can be used to protect Win32/64 native programs written by C++ or Delphi. In one of my project, I use …
June 30, 2013
bug fixes, debug, delphi, interpreter / compiler, multithreading, programming languages, technical, tricks, Win32 API, windows scripting host
I’ve moved the following from the stackoverflow.com before I delete the post. It was suggested that “It’s not a valid question if the answer can be found only using …