Category: hardware
March 30, 2014
16 bit, 6502, 8 bit, assembly language, code, code library, compiler, console, debug, famicom, hardware, implementation, interpreter / compiler, Nintendo Entertainment System, programming languages
On 16-bit MSDOS, you can use debug.exe (16-bit debugger) to write tiny (or small) .COM binary programs. There is no compilation process, you write the assembly code and the …
March 15, 2014
6502, 8 bit, assembly language, beginner, code, code library, console, famicom, hardware, implementation, memory, programming languages, tools / utilities
On 8-bit BBG Famicom clone, you can write assembly program and use basm.cmd (the BBG assembler) to compile into *.cmd executables. The hot boot (similar to Ctrl+Alt+Del or pressing …
March 14, 2014
6502, 8 bit, beginner, code, code library, famicom, hardware, implementation, Nintendo Entertainment System, programming languages, tools / utilities
On 8-bit Famicom clones (Famiclones), the memory is usually in ‘real-mode’ meaning that you can access directly the memory by specifying the memory addresses. On most BASIC implementations of …
8-bit BBG Famicom Clone is a powerful machine that can be connected to PC using DB25 Parallel (male to male) cable. On PC, you will need to run pcsvr.exe …
Most keyboards for famicom clones are not designed for games, but they are made for programming BASIC e.g. NES F-Basic. The BBG Famicom clone (as described here) is an …